#include "Response.h" namespace CTService { using namespace Base; /* //----------- TEST CODE ONLY ------------ //----------------------------------------- ResTest::ResTest(void *user) : GenericResponse(CTGAME_REQUEST_TEST, CT_RESULT_TIMEOUT, user), m_value(0) //----------------------------------------- { } //----------------------------------------- void ResTest::unpack(ByteStream::ReadIterator &iter) //----------------------------------------- { get(iter, m_type); get(iter, m_track); get(iter, m_result); get(iter, m_value); } //----------------------------------------- ResReplyTest::ResReplyTest(void *user) : GenericResponse(CTGAME_REPLY_TEST, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------- TEST CODE ONLY ------------ */ //----------------------------------------- ResReplyMoveStatus::ResReplyMoveStatus(void *user) : GenericResponse(CTGAME_REPLY_MOVESTATUS, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyValidateMove::ResReplyValidateMove(void *user) : GenericResponse(CTGAME_REPLY_VALIDATEMOVE, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyMove::ResReplyMove(void *user) : GenericResponse(CTGAME_REPLY_MOVE, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyDelete::ResReplyDelete(void *user) : GenericResponse(CTGAME_REPLY_DELETE, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyRestore::ResReplyRestore(void *user) : GenericResponse(CTGAME_REPLY_RESTORE, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyTransferAccount::ResReplyTransferAccount(void *user) : GenericResponse(CTGAME_REPLY_TRANSFER_ACCOUNT, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyCharacterList::ResReplyCharacterList(void *user) : GenericResponse(CTGAME_REPLY_CHARACTERLIST, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyServerList::ResReplyServerList(void *user) : GenericResponse(CTGAME_REPLY_SERVERLIST, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } //----------------------------------------- ResReplyDestinationServerList::ResReplyDestinationServerList(void *user) : GenericResponse(CTGAME_REPLY_DESTSERVERLIST, CT_RESULT_TIMEOUT, user) //----------------------------------------- { } }; // namespace