create table creature_objects ( object_id number(20), -- BIND_AS(DB::BindableNetworkId) scale_factor float, states int, -- BIND_AS(DB::BindableInt64) posture int, shock_wounds int, master_id number(20), -- BIND_AS(DB::BindableNetworkId) rank int, base_walk_speed float, base_run_speed float, attribute_0 int, attribute_1 int, attribute_2 int, attribute_3 int, attribute_4 int, attribute_5 int, attribute_6 int, attribute_7 int, attribute_8 int, attribute_9 int, attribute_10 int, attribute_11 int, attribute_12 int, attribute_13 int, attribute_14 int, attribute_15 int, attribute_16 int, attribute_17 int, attribute_18 int, attribute_19 int, attribute_20 int, attribute_21 int, attribute_22 int, attribute_23 int, attribute_24 int, attribute_25 int, attribute_26 int, persisted_buffs varchar2(1000), ws_x float, ws_y float, ws_z float, primary key (object_id) ); grant select on creature_objects to public;