create table player_objects -- NO_IMPORT ( object_id number(20), -- BIND_AS(DB::BindableNetworkId) station_id int, personal_profile_id varchar2(200), character_profile_id varchar2(200), skill_title varchar2(200), born_date int, played_time int, force_regen_rate float, force_power int, max_force_power int, num_lots int, active_quests varchar2(512), -- BIND_AS(DB::BindableBitArray<2047>) completed_quests varchar2(512), -- BIND_AS(DB::BindableBitArray<2047>) current_quest int, quests varchar2(4000), role_icon_choice int, quests2 varchar2(4000), quests3 varchar2(4000), quests4 varchar2(4000), skill_template varchar2(200), working_skill varchar2(200), current_gcw_points int, current_gcw_rating int, current_pvp_kills int, lifetime_gcw_points int, -- BIND_AS(DB::BindableInt64) max_gcw_imperial_rating int, max_gcw_rebel_rating int, lifetime_pvp_kills int, next_gcw_rating_calc_time int, collections varchar2(4000), -- BIND_AS(DB::BindableBitArray<16000>) show_backpack char(1), show_helmet char(1), collections2 varchar2(4000), -- BIND_AS(DB::BindableBitArray<16000>) constraint pk_player_objects primary key (object_id) ); grant select on player_objects to public;