//======================================================================== // // ServerPlayerObjectTemplate.h // //IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be //overwritten the next time the template definition is compiled. Do not //make changes to code inside these blocks. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_ServerPlayerObjectTemplate_H #define _INCLUDED_ServerPlayerObjectTemplate_H #include "ServerIntangibleObjectTemplate.h" #include "sharedFoundation/DynamicVariable.h" #include "sharedUtility/TemplateParameter.h" class Vector; typedef StructParam StructParamOT; //@BEGIN TFD TEMPLATE REFS //@END TFD TEMPLATE REFS class ServerPlayerObjectTemplate : public ServerIntangibleObjectTemplate { public: //@BEGIN TFD ID enum { ServerPlayerObjectTemplate_tag = TAG(P,L,A,Y) }; //@END TFD ID public: ServerPlayerObjectTemplate(const std::string & filename); virtual ~ServerPlayerObjectTemplate(); virtual Tag getId(void) const; virtual Tag getTemplateVersion(void) const; virtual Tag getHighestTemplateVersion(void) const; static void install(bool allowDefaultTemplateParams = true); public: virtual Object * createObject(void) const; //@BEGIN TFD public: #ifdef _DEBUG public: // special code used by datalint virtual void testValues(void) const; #endif protected: virtual void load(Iff &file); private: //@END TFD private: Tag m_templateVersion; // the template version bool m_versionOk; // flag that the template version loaded is the one we expect static bool ms_allowDefaultTemplateParams; // flag to allow defaut params instead of fataling static void registerMe(void); static ObjectTemplate * create(const std::string & filename); // no copying ServerPlayerObjectTemplate(const ServerPlayerObjectTemplate &); ServerPlayerObjectTemplate & operator =(const ServerPlayerObjectTemplate &); }; inline void ServerPlayerObjectTemplate::install(bool allowDefaultTemplateParams) { ms_allowDefaultTemplateParams = allowDefaultTemplateParams; //@BEGIN TFD INSTALL ServerPlayerObjectTemplate::registerMe(); //@END TFD INSTALL } #endif // _INCLUDED_ServerPlayerObjectTemplate_H