// ====================================================================== // // TaskClaimRewards.h // copyright (c) 2004 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_TaskClaimRewards_H #define INCLUDED_TaskClaimRewards_H // ====================================================================== #include "sharedDatabaseInterface/DbTaskRequest.h" #include "sharedFoundation/StationId.h" // ====================================================================== class TaskClaimRewards : public DB::TaskRequest { public: TaskClaimRewards(uint32 clusterId, uint32 gameServerId, StationId stationId, NetworkId const & playerId, std::string const & rewardEvent, bool consumeEvent, std::string const & rewardItem, bool consumeItem, uint32 accountFeatureId, bool consumeAccountFeatureId, int previousAccountFeatureIdCount, int currentAccountFeatureIdCount); public: virtual bool process (DB::Session *session); virtual void onComplete (); private: uint32 const m_clusterId; uint32 const m_gameServerId; StationId const m_stationId; NetworkId const m_playerId; std::string const m_rewardEvent; bool const m_consumeEvent; std::string const m_rewardItem; bool const m_consumeItem; uint32 const m_accountFeatureId; bool const m_consumeAccountFeatureId; int m_previousAccountFeatureIdCount; int m_currentAccountFeatureIdCount; bool m_result; private: TaskClaimRewards(); // disabled default constructor }; // ====================================================================== class TaskFeatureIdTransactionRequest : public DB::TaskRequest { public: TaskFeatureIdTransactionRequest(uint32 clusterId, StationId stationId, NetworkId const & playerId, uint32 gameServerId); public: virtual bool process (DB::Session *session); virtual void onComplete (); private: uint32 const m_clusterId; StationId const m_stationId; NetworkId const m_playerId; uint32 const m_gameServerId; std::map m_transactions; private: TaskFeatureIdTransactionRequest(); // disabled default constructor }; // ====================================================================== class TaskFeatureIdTransactionSyncUpdate : public DB::TaskRequest { public: TaskFeatureIdTransactionSyncUpdate(uint32 clusterId, StationId stationId, NetworkId const & playerId, std::string const & itemId, int adjustment); public: virtual bool process (DB::Session *session); virtual void onComplete (); private: uint32 const m_clusterId; StationId const m_stationId; NetworkId const m_playerId; std::string const m_itemId; int const m_adjustment; private: TaskFeatureIdTransactionSyncUpdate(); // disabled default constructor }; // ====================================================================== #endif