#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include #include "AuctionData.h" AuctionDataHeader::AuctionDataHeader() : type(0), auctionId(), itemId(), itemNameLength(0), itemName(), minBid(0), highBid(0), timer(0), buyNowPrice(0), location(), ownerId(), highBidderId(), maxProxyBid(0), myBid(0), itemType(0), resourceContainerClassCrc(0), flags(0), entranceCharge(0) { } AuctionDataHeader::AuctionDataHeader(const AuctionDataHeader & original) : type(original.type), auctionId(original.auctionId), itemId(original.itemId), itemNameLength(original.itemNameLength), itemName(original.itemName), minBid(original.minBid), highBid(original.highBid), timer(original.timer), buyNowPrice(original.buyNowPrice), location(original.location), ownerId(original.ownerId), highBidderId(original.highBidderId), maxProxyBid(original.maxProxyBid), myBid(original.myBid), itemType(original.itemType), resourceContainerClassCrc(original.resourceContainerClassCrc), flags(original.flags), entranceCharge(original.entranceCharge) { } AuctionDataHeader::~AuctionDataHeader() { }