#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "CancelAuctionMessage.h" // namespace CommoditiesNamespace { CancelAuctionMessage::CancelAuctionMessage(Archive::ReadIterator & source) : GameNetworkMessage("CancelAuctionMessage"), m_responseId(), m_trackId(), m_auctionId(), m_playerId() { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_auctionId); AutoByteStream::addVariable(m_playerId); unpack(source); } CancelAuctionMessage::CancelAuctionMessage( int requestId, const NetworkId & auctionId, const NetworkId & playerId ) : GameNetworkMessage("CancelAuctionMessage"), m_responseId(requestId), m_trackId(0), m_auctionId(auctionId), m_playerId(playerId) { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_auctionId); AutoByteStream::addVariable(m_playerId); } CancelAuctionMessage::~CancelAuctionMessage() { } // }