#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "CleanupInvalidItemRetrievalMessage.h" CleanupInvalidItemRetrievalMessage::CleanupInvalidItemRetrievalMessage(Archive::ReadIterator & source) : GameNetworkMessage("CleanupInvalidItemRetrievalMessage"), m_responseId(), m_trackId(), m_itemId() { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_itemId); unpack(source); } CleanupInvalidItemRetrievalMessage::CleanupInvalidItemRetrievalMessage( int responseId, const NetworkId & itemId) : GameNetworkMessage("CleanupInvalidItemRetrievalMessage"), m_responseId(responseId), m_trackId(0), m_itemId(itemId) { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_itemId); } CleanupInvalidItemRetrievalMessage::~CleanupInvalidItemRetrievalMessage() { }