#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "OnCleanupInvalidItemRetrievalMessage.h" OnCleanupInvalidItemRetrievalMessage::OnCleanupInvalidItemRetrievalMessage(Archive::ReadIterator & source) : GameNetworkMessage("OnCleanupInvalidItemRetrievalMessage"), m_responseId(), m_trackId(), m_itemId(), m_playerId(), m_creatorId(), m_reimburseAmt() { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_itemId); AutoByteStream::addVariable(m_playerId); AutoByteStream::addVariable(m_creatorId); AutoByteStream::addVariable(m_reimburseAmt); unpack(source); } OnCleanupInvalidItemRetrievalMessage::OnCleanupInvalidItemRetrievalMessage( int responseId, const NetworkId & itemId, const NetworkId & playerId, const NetworkId & creatorId, int reimburseAmt ) : GameNetworkMessage("OnCleanupInvalidItemRetrievalMessage"), m_responseId(responseId), m_trackId(0), m_itemId(itemId), m_playerId(playerId), m_creatorId(creatorId), m_reimburseAmt(reimburseAmt) { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_itemId); AutoByteStream::addVariable(m_playerId); AutoByteStream::addVariable(m_creatorId); AutoByteStream::addVariable(m_reimburseAmt); } OnCleanupInvalidItemRetrievalMessage::~OnCleanupInvalidItemRetrievalMessage() { }