// ====================================================================== // // CentralPlanetServerConnect.cpp // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/CentralPlanetServerConnect.h" // ====================================================================== CentralPlanetServerConnect::CentralPlanetServerConnect (const std::string &sceneId, const std::string &connectionAddress, uint16 gameServerPort) : GameNetworkMessage("CentralPlanetServerConnect"), m_sceneId(sceneId), m_connectionAddress(connectionAddress), m_gameServerPort(gameServerPort) { addVariable(m_sceneId); addVariable(m_connectionAddress); addVariable(m_gameServerPort); } // ---------------------------------------------------------------------- CentralPlanetServerConnect::CentralPlanetServerConnect (Archive::ReadIterator &source) : GameNetworkMessage("CentralPlanetServerConnect"), m_sceneId() { addVariable(m_sceneId); addVariable(m_connectionAddress); addVariable(m_gameServerPort); unpack(source); } // ======================================================================