// ConsoleCommandParser.cpp // Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved. // Author: Justin Randall //----------------------------------------------------------------------- #include "serverDatabase/FirstServerDatabase.h" #include "sharedFoundation/NetworkId.h" #include "sharedLog/Log.h" #include "ConsoleCommandParser.h" #include "UnicodeUtils.h" #include #include "Unicode.h" #pragma warning(disable: 4355) // Passing "this" to a base-class constructor //----------------------------------------------------------------------- namespace CommandNames { #define MAKE_COMMAND(a) const char * const a = #a #undef MAKE_COMMAND } const CommandParser::CmdInfo cmds[] = { {"database", 0, "", ""}, {"", 0, "", ""} // this must be last }; //----------------------------------------------------------------------- ConsoleCommandParser::ConsoleCommandParser() : CommandParser ("", 0, "...", "console commands", this) { createDelegateCommands(cmds); } //----------------------------------------------------------------------- ConsoleCommandParser::~ConsoleCommandParser() { } //----------------------------------------------------------------------- bool ConsoleCommandParser::performParsing(const NetworkId & /* track*/, const StringVector_t & argv, const String_t &, String_t & result, const CommandParser *) { bool successResult = false; if(isCommand(argv[0], "database")) { if(argv.size() > 1) { if(isCommand(argv[1], "runState")) { successResult = true; result += Unicode::narrowToWide("running"); } } } return successResult; } //-----------------------------------------------------------------------