// ====================================================================== // // ImmediateDeleteCustomPersistStep.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_ImmediateDeleteCustomPersistStep_H #define INCLUDED_ImmediateDeleteCustomPersistStep_H // ====================================================================== #include "serverDatabase/CustomPersistStep.h" #include "sharedFoundation/NetworkId.h" // ====================================================================== class ImmediateDeleteCustomPersistStep : public CustomPersistStep { public: ImmediateDeleteCustomPersistStep(); ~ImmediateDeleteCustomPersistStep(); virtual bool beforePersist (DB::Session *session); virtual bool afterPersist (DB::Session *session); virtual void onComplete (); void addObject (const NetworkId &deletedObject); private: stdset::fwd *m_objects; // using set instead of vector to enforce uniqueness private: ImmediateDeleteCustomPersistStep &operator= (const ImmediateDeleteCustomPersistStep&); //disable ImmediateDeleteCustomPersistStep(const ImmediateDeleteCustomPersistStep&); //disable }; // ====================================================================== #endif