// ====================================================================== // // ObjectLocator.cpp // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #include "serverDatabase/FirstServerDatabase.h" #include "serverDatabase/ObjectLocator.h" #include #include "serverDatabase/GameServerConnection.h" #include "sharedFoundation/NetworkId.h" // ====================================================================== ObjectLocator::ObjectLocator() { } // ---------------------------------------------------------------------- ObjectLocator::~ObjectLocator() { } // ---------------------------------------------------------------------- /** * Override this function to send any additional non-object data. * This is invoked before any of the objects are sent. For example, * this could be used to tell the game server that one of the objects * we are loading is a character. */ void ObjectLocator::sendPreBaselinesCustomData(GameServerConnection &conn) const { UNREF(conn); } // ---------------------------------------------------------------------- /** * Override this function to send any additional non-object data. * This is invoked after all the objects are sent. For example, * this is used to send the UniverseComplete message to indicate that * the Snapshot contained all the universe objects. */ void ObjectLocator::sendPostBaselinesCustomData(GameServerConnection &conn) const { UNREF(conn); } // ======================================================================