// ====================================================================== // // CommoditiesServerConnection.cpp // Copyright 2004, Sony Online Entertainment Inc., all rights reserved. // Author: Mike Howard // Server Infrastructure by: Justin Randall // // This is message handler for incoming commodities messages. // // ====================================================================== #include "serverDatabase/FirstServerDatabase.h" #include "Archive/ByteStream.h" #include "serverDatabase/CommoditiesServerConnection.h" #include "serverDatabase/DatabaseProcess.h" #include "serverNetworkMessages/GameGameServerMessages.h" #include "serverUtility/ConfigServerUtility.h" #include "sharedNetwork/NetworkSetupData.h" //----------------------------------------------------------------------- namespace CommoditiesServerConnectionNamespace { } using namespace CommoditiesServerConnectionNamespace; //----------------------------------------------------------------------- CommoditiesServerConnection::CommoditiesServerConnection(const std::string & a, const unsigned short p) : ServerConnection(a, p, NetworkSetupData()), MessageDispatch::Receiver() { } //----------------------------------------------------------------------- CommoditiesServerConnection::CommoditiesServerConnection(UdpConnectionMT * u, TcpClient * t) : ServerConnection(u, t), MessageDispatch::Receiver() { } //----------------------------------------------------------------------- CommoditiesServerConnection::~CommoditiesServerConnection() { DEBUG_REPORT_LOG(true, ("Deleting commodities server connection\n")); } //----------------------------------------------------------------------- void CommoditiesServerConnection::onConnectionClosed() { ServerConnection::onConnectionClosed(); static MessageConnectionCallback m("CommoditiesConnectionClosed"); emitMessage(m); } //----------------------------------------------------------------------- void CommoditiesServerConnection::onConnectionOpened() { ServerConnection::onConnectionOpened(); static MessageConnectionCallback m("CommoditiesConnectionOpened"); emitMessage(m); } //----------------------------------------------------------------------- void CommoditiesServerConnection::onReceive(const Archive::ByteStream & message) { DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive.\n")); ServerConnection::onReceive(message); Archive::ReadIterator ri = message.begin(); const GameNetworkMessage msg(ri); ri = message.begin(); DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive %s\n", msg.getCmdName().c_str())); } //----------------------------------------------------------------------- void CommoditiesServerConnection::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message) { DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::receiveMessage\n")); UNREF(source); UNREF(message); } // ======================================================================