// ====================================================================== // // RenameCharacterCustomPersistStep.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_RenameCharacterCustomPersistStep_H #define INCLUDED_RenameCharacterCustomPersistStep_H // ====================================================================== #include "serverDatabase/CustomPersistStep.h" #include "sharedFoundation/NetworkId.h" class NetworkId; class TransferCharacterData; // ====================================================================== class RenameCharacterCustomPersistStep : public CustomPersistStep { public: RenameCharacterCustomPersistStep(int8 renameCharacterMessageSource, uint32 stationId, const NetworkId &characterId, const Unicode::String &characterName, const Unicode::String &characterOldName, const NetworkId &requestedBy, const TransferCharacterData * requestData); ~RenameCharacterCustomPersistStep(); virtual bool beforePersist (DB::Session *session); virtual bool afterPersist (DB::Session *session); virtual void onComplete (); static bool hasPendingRenameCharacterCustomPersistStep(const NetworkId &characterId); private: int8 m_renameCharacterMessageSource; uint32 m_stationId; NetworkId m_characterId; Unicode::String * m_characterName; Unicode::String * m_characterOldName; NetworkId m_requestedBy; bool m_success; TransferCharacterData * m_requestData; }; // ====================================================================== #endif