// ====================================================================== // // WinMain.cpp // // Copyright 2002 Sony Online Entertainment // // ====================================================================== #include "FirstLogServer.h" #include "sharedFoundation/FirstSharedFoundation.h" #include "LogServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedThread/SetupSharedThread.h" // ====================================================================== int main(int argc, char **argv) { SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); setupFoundationData.argc = argc; setupFoundationData.argv = argv; setupFoundationData.createWindow = false; setupFoundationData.clockUsesSleep = true; SetupSharedFoundation::install(setupFoundationData); SetupSharedCompression::install(); SetupSharedFile::install(false); SetupSharedNetworkMessages::install(); //-- setup server LogServer::install(); //-- run server SetupSharedFoundation::callbackWithExceptionHandling(LogServer::run); LogServer::remove(); SetupSharedFoundation::remove(); SetupSharedThread::remove(); return 0; } // ======================================================================