//======================================================================== // // ScriptFuncTable.h - Default values for initializing the script function list. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_ScriptFuncTable_H #define _INCLUDED_ScriptFuncTable_H #include namespace Scripting { /* This is the id list for supported trigger types. * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * When you add to this list, make sure you enter your trigger in * ScriptFunctionTable.cpp * base_class.java * base_script.script * ================================================================= * I MEAN IT! */ enum TrigId { TRIG_ATTACH = 0, TRIG_DETACH = 1, TRIG_SPEAKING = 2, TRIG_HEAR_SPEECH_STRING = 3, TRIG_HEAR_SPEECH_STRINGID = 4, TRIG_INSPECTED = 5, TRIG_LOGOUT = 6, TRIG_LOGIN = 7, TRIG_ITEM_EQUIP = 8, TRIG_ITEM_UNEQUIP = 9, TRIG_TARGET_EQUIPS_ITEM = 10, TRIG_TARGET_UNEQUIPS_ITEM = 11, TRIG_ABOUT_TO_RECEIVE_ITEM = 12, TRIG_RECEIVED_ITEM = 13, TRIG_ABOUT_TO_BE_XFERRED = 14, TRIG_XFERRED = 15, TRIG_ABOUT_TO_LOSE_ITEM = 16, TRIG_LOST_ITEM = 17, TRIG_LOADED_FROM_DB = 18, TRIG_UNLOADED_FROM_MEMORY = 19, TRIG_DECAY = 20, TRIG_DESTROY = 21, TRIG_SERVER_TRANSFER = 22, TRIG_MADE_AUTHORITATIVE = 23, TRIG_INCAPACITATED = 24, TRIG_ABOUT_TO_DIE = 25, TRIG_DEATH = 26, // TRIG_COMBAT_LOOP = 27, TRIG_DEFENDER_COMBAT_ACTION = 28, TRIG_ATTACKER_COMBAT_ACTION = 29, TRIG_WEAPON_COMBAT_ACTION = 30, // TRIG_WAS_HIT = 31, TRIG_INCAPACITATE_TARGET = 32, // TRIG_SAW_INCAPACITATION = 33, // TRIG_SAW_DEATH = 34, // TRIG_SAW_ATTACK = 35, //TRIG_FUMBLE = 36, TRIG_ADDED_TO_WORLD = 37, TRIG_REMOVING_FROM_WORLD = 38, TRIG_PRELOAD_COMPLETE = 39, //TRIG_REPATH_COMPLETE = 40, TRIG_GET_STATE_INFO = 41, TRIG_BEHAVIOR_CHANGE = 46, //TRIG_PATH_COMPLETE = 47, //TRIG_TARGET_LOST = 48, TRIG_START_NPC_CONVERSATION = 49, TRIG_END_NPC_CONVERSATION = 50, TRIG_NPC_CONVERSATION_RESPONSE = 51, TRIG_TARGET_CHANGE = 52, TRIG_RESOURCE_HARVESTER_SET_ACTIVE = 53, TRIG_RESOURCE_HARVESTER_REQUEST_STATUS = 54, TRIG_RESOURCE_HARVESTER_REQUEST_RESOURCE_DATA = 55, TRIG_OBJECT_MENU_SELECT = 56, TRIG_OBJECT_MENU_REQUEST = 57, // TRIG_MY_WEAPON_IS_MISSING = 58, // TRIG_COMBAT_QUEUE_EMPTIED = 59, // TRIG_WAS_MISSED = 60, // TRIG_IS_MISSING = 61, TRIG_RECAPACITATED = 62, TRIG_WANDER_MOVING = 63, TRIG_WANDER_WAYPOINT = 64, TRIG_WANDER_WAITING = 65, TRIG_WANDER_PATH_NOT_FOUND = 66, TRIG_LOITER_MOVING = 67, TRIG_LOITER_WAYPOINT = 68, TRIG_LOITER_WAITING = 69, TRIG_FOLLOW_TARGET_LOST = 75, TRIG_FOLLOW_WAITING = 76, TRIG_FOLLOW_MOVING = 77, TRIG_FOLLOW_PATH_NOT_FOUND = 79, TRIG_FLEE_TARGET_LOST = 80, TRIG_FLEE_WAYPOINT = 81, TRIG_FLEE_PATH_NOT_FOUND = 48, TRIG_MOVE_PATH_COMPLETE = 47, TRIG_MOVE_MOVING = 40, TRIG_MOVE_PATH_NOT_FOUND = 36, TRIG_INITIALIZE = 82, TRIG_REQUEST_DRAFT_SCHEMATICS = 83, TRIG_MANUFACTURING_SCHEMATIC_CREATION = 84, TRIG_CRAFTING_EXPERIMENT = 85, TRIG_MANUFACTURE_OBJECT = 86, TRIG_CRAFTING_DONE = 87, TRIG_ARRIVE_AT_LOCATION = 88, // TRIG_EXITED_LOCATION = 89, TRIG_GRANT_MISSION = 90, TRIG_COMBAT_TARGETED = 91, TRIG_COMBAT_UNTARGETED = 92, TRIG_PLAYER_REQUEST_MISSION_BOARD = 93, TRIG_CRAFTING_ADD_RESOURCE = 94, TRIG_MONITORED_CREATURE_MOVEMENT = 96, TRIG_OUT_OF_AMMO = 97, TRIG_OBJECT_DISABLED = 98, TRIG_VOLUME_ENTERED = 99, TRIG_VOLUME_EXITED = 100, TRIG_MODIFY_WEAPON_DAMAGE = 102, TRIG_ENTERED_COMBAT = 103, TRIG_EXITED_COMBAT = 104, TRIG_CHANGED_POSTURE = 105, TRIG_COMBAT_DAMAGED = 106, TRIG_COMBAT_LOST_TARGET = 107, TRIG_SAW_EMOTE = 108, TRIG_OPENED_CONTAINER = 110, TRIG_CLOSED_CONTAINER = 111, TRIG_SPAWN_HEARTBEAT = 112, TRIG_PVP_TYPE_CHANGED = 113, TRIG_PVP_FACTION_CHANGED = 114, TRIG_CITY_CHANGED = 115, TRIG_ENTER_SWIMMING = 116, TRIG_EXIT_SWIMMING = 117, TRIG_PLACE_STRUCTURE = 118, TRIG_ABOUT_TO_OPEN_CONTAINER = 119, TRIG_REQUEST_SURVEY = 120, TRIG_PERMISSION_LIST_MODIFY = 121, TRIG_PURCHASE_TICKET = 122, TRIG_GROUP_LEADER_CHANGED = 123, TRIG_REMOVED_FROM_GROUP = 124, TRIG_GROUP_DISBANDED = 125, TRIG_ADDED_TO_GROUP = 126, TRIG_GROUP_FORMED = 127, TRIG_GET_ATTRIBS = 128, TRIG_REQUEST_CORESAMPLE = 129, TRIG_UNIVERSE_COMPLETE = 130, TRIG_AUCTION_ITEM = 131, TRIG_MISSION_ENTRIES_CREATED = 132, TRIG_NEWBIE_TUTORIAL_RESPONSE = 133, TRIG_IMMEDIATE_LOGOUT = 134, TRIG_CREATURE_DAMAGED = 135, TRIG_OBJECT_DAMAGED = 136, TRIG_SAW_ATTACK = 137, TRIG_GIVE_ITEM = 138, TRIG_SURVEY_DATA_RECEIVED = 139, TRIG_APPLY_POWERUP = 140, TRIG_IMAGE_DESIGN_VALIDATE = 141, TRIG_IMAGE_DESIGN_COMPLETED = 142, TRIG_HIBERNATE_BEGIN = 143, TRIG_HIBERNATE_END = 144, TRIG_SOCKET_USED = 145, TRIG_QUERY_AUCTIONS = 146, TRIG_REQUEST_AUCTION_FEE = 147, // TRIG_IMAGE_DESIGN_REQUESTCONSENT = 148, TRIG_GET_RESPAWN_LOC = 149, TRIG_WAYPOINT_CREATED = 150, TRIG_WAYPOINT_DESTROYED = 151, TRIG_WAYPOINT_ON_GET_ATTRIBUTES = 152, TRIG_FINALIZE_SCHEMATIC = 153, TRIG_SKILL_GRANTED = 154, TRIG_SKILL_REVOKED = 155, TRIG_MAKE_CRAFTED_ITEM = 156, TRIG_START_CHARACTER_UPLOAD = 157, TRIG_RECEIVE_CHARACTER_TRANSFER_STATUS_MESSAGE = 158, TRIG_LOCATION_RECEIVED = 159, TRIG_ATTRIB_MOD_DONE = 160, TRIG_SKILL_MOD_DONE = 161, TRIG_STOMACH_UPDATE = 162, TRIG_RECEIVE_CLUSTER_WIDE_DATA_RESPONSE = 163, TRIG_IMAGE_DESIGN_CANCELED = 164, TRIG_DOWNLOAD_CHARACTER = 165, TRIG_PERFORM_EMOTE = 166, TRIG_CHAT_ON_LOGIN = 167, TRIG_ABOUT_TO_BE_INCAPACITATED = 168, TRIG_SKILL_ABOUT_TO_BE_GRANTED = 169, TRIG_SKILL_ABOUT_TO_BE_REVOKED = 170, TRIG_CONTAINER_CHILD_GAIN_ITEM = 171, TRIG_CONTAINER_CHILD_LOST_ITEM = 172, TRIG_QUEST_ACTIVATED = 173, TRIG_CRAFTED_PROTOTYPE = 174, TRIG_THEATER_CREATED = 175, TRIG_ENTER_REGION = 176, TRIG_EXIT_REGION = 177, TRIG_VENDOR_ITEM_COUNT_REPLY = 178, TRIG_VENDOR_STATUS_CHANGE = 179, TRIG_PLAYER_THEATER_FAIL = 180, TRIG_GRANT_SCHEMATIC = 181, TRIG_REVOKE_SCHEMATIC = 182, TRIG_PLAYER_VENDOR_COUNT_REPLY = 183, TRIG_SHIP_HIT = 200, TRIG_SHIP_HITTING = 201, TRIG_SHIP_BEHAVIOR_CHANGED = 202, TRIG_SHIP_COMPONENT_POWER_SUFFICIENT = 203, TRIG_SHIP_COMPONENT_POWER_INSUFFICIENT = 204, TRIG_FORM_CREATEOBJECT = 205, TRIG_FORM_EDITOBJECT = 206, TRIG_FORM_REQUESTDATA = 207, TRIG_SHIP_COMPONENT_INSTALLING = 208, TRIG_SHIP_COMPONENT_INSTALLED = 209, TRIG_SHIP_COMPONENT_UNINSTALLING = 210, TRIG_SHIP_COMPONENT_UNINSTALLED = 211, TRIG_SHIP_COMPONENT_ITEM_DROPPED_ON_SLOT = 212, TRIG_SHIP_TRY_TO_EQUIP_DROID_CONTROL_DEVICE_IN_SHIP = 213, TRIG_SHIP_HIT_BY_LIGHTNING = 214, TRIG_SHIP_HIT_BY_ENVIRONMENT = 215, TRIG_SHIP_FIRED_MISSILE = 216, TRIG_SHIP_TARGETED_BY_MISSILE = 217, TRIG_SHIP_FIRED_COUNTERMEASURE = 218, TRIG_SPACE_UNIT_MOVE_TO_COMPLETE = 219, TRIG_SPACE_UNIT_BEHAVIOR_CHANGED = 220, TRIG_SPACE_UNIT_FOLLOW_LOST = 221, TRIG_SHIP_INTERNAL_DAMAGE_OVER_TIME_REMOVED = 222, TRIG_SHIP_DAMAGED_BY_INTERNAL_DAMAGE_OVER_TIME = 223, TRIG_SPACE_UNIT_DOCKED = 224, TRIG_SPACE_UNIT_UNDOCKED = 225, TRIG_SPACE_UNIT_ENTER_COMBAT = 226, TRIG_ABOUT_TO_LAUNCH_TO_SPACE = 227, TRIG_SPACE_UNIT_START_UNDOCK = 228, TRIG_SPACE_EJECT_PLAYER_FROM_SHIP = 229, TRIG_TASK_ACTIVATED = 230, TRIG_TASK_COMPLETED = 231, TRIG_TASK_FAILED = 232, TRIG_TASK_CLEARED = 233, TRIG_PROGRAM_DROID_COMMANDS = 234, TRIG_START_CONVERSATION = 235, TRIG_END_CONVERSATION = 236, TRIG_BEGIN_WARMUP = 237, TRIG_LOOT_LOTTERY_SELECTED = 238, TRIG_AI_PRIMARY_WEAPON_EQUIPPED = 239, TRIG_AI_SECONDARY_WEAPON_EQUIPPED = 240, TRIG_BUILDOUT_OBJECT_REGISTER_WITH_CONTROLLER = 241, TRIG_CYBERNETIC_CHANGE_REQUEST = 242, TRIG_SOME_TASK_ACTIVATED = 243, TRIG_SOME_TASK_COMPLETED = 244, TRIG_SOME_TASK_FAILED = 245, TRIG_SOME_TASK_CLEARED = 246, TRIG_SPACE_MINING_SELL_RESOURCE = 247, TRIG_AI_RETREAT_COMPLETE = 248, TRIG_HATE_TARGET_CHANGED = 249, TRIG_HATE_TARGET_ADDED = 250, TRIG_HATE_TARGET_REMOVED = 251, TRIG_AI_RETREAT_START = 252, TRIG_DO_STRUCTURE_ROLLUP = 253, TRIG_GET_SCRIPTVARS = 254, //TRIG_DEFAULT_ATTACK = 255, TRIG_INVULNERABLE_CHANGED = 256, TRIG_UNSTICKING = 257, TRIG_AI_COMBAT_FRAME = 258, TRIG_UPLOAD_CHARACTER = 259, TRIG_REQUEST_RESOURCE_WEIGHTS = 260, TRIG_FSQUEST_COMPLETED = 261, TRIG_MOVE_PATH_BLOCKED = 262, TRIG_QUEST_COMPLETED = 263, TRIG_QUEST_CLEARED = 264, TRIG_GROUP_MEMBERS_CHANGED= 265, TRIG_ENVIRONMENTAL_DEATH=266, TRIG_LOCOMOTION_CHANGED= 267, TRIG_REQUEST_STATIC_ITEM_DATA = 268, TRIG_SKILL_TEMPLATE_CHANGED = 269, TRIG_WORKING_SKILL_CHANGED = 270, TRIG_COMBAT_LEVEL_CHANGED = 271, TRIG_QUEST_GRANT_REWARD = 272, TRIG_SKILLMODS_CHANGED = 273, TRIG_GET_STATIC_ITEM_ATTRIBS = 274, TRIG_PURCHASE_TICKET_INSTANT_TRAVEL = 275, TRIG_HYPERSPACE_TO_HOME_LOCATION = 276, TRIG_CS_CREATE_STATIC_ITEM = 277, TRIG_ON_CUSTOMIZE_FINISHED = 278, TRIG_PVP_RANKING_CHANGED = 279, TRIG_BUFF_BUILDER_VALIDATE = 280, TRIG_BUFF_BUILDER_COMPLETED = 281, TRIG_BUFF_BUILDER_CANCELED = 282, TRIG_BUILDING_CONTENTS_LOADED = 283, TRIG_INCUBATOR_COMMITTED = 284, TRIG_INCUBATOR_CANCELED = 285, TRIG_COLLECTION_SLOT_MODIFIED = 286, TRIG_COLLECTION_SERVER_FIRST = 287, TRIG_CREATE_VETERAN_REWARD = 288, TRIG_GROUND_TARGET_LOC = 289, TRIG_ON_DUEL_REQUEST = 290, TRIG_ON_DUEL_START = 291, TRIG_ON_ABOUT_TO_CHANGE_APPEARANCE = 292, TRIG_ON_ABOUT_TO_REVERT_APPEARANCE = 293, TRIG_ABOUT_TO_TRAVEL_TO_GROUP_PICKUP_POINT = 294, TRIG_TRAVEL_TO_GROUP_PICKUP_POINT = 295, TRIG_CHANGED_APPEARANCE = 296, TRIG_REVERTED_APPEARANCE = 297, TRIG_ON_DYNAMIC_SPAWN_REGION_CREATED = 298, TRIG_DO_RESTORE_ITEM_DECORATION_LAYOUT = 299, TRIG_DO_RESTORE_ITEM_DECORATION_LAYOUT_ROTATION_ONLY = 300, TRIG_ON_RATING_FINISHED = 301, TRIG_ON_ABANDON_PLAYER_QUEST = 302, TRIG_ON_GCW_SCORE_CATEGORY_PERCENTILE_CHANGE = 303, TRIG_LAST_TRIGGER }; // This is a sample object for describing the specifics of a supported trigger. // It contains the Trigger id, the name of the function to be invoked for that // trigger, and the argument type list. Argument types are described using the // Python specification without the return type. All triggers are assumed to // return an int indicating stop or continue. e.g. "is" would specify that the // function took an integer for the first parameter, and a string for the second. struct ScriptFuncTable { TrigId id; const char *name; const char *argList; }; typedef std::unordered_map< int, const ScriptFuncTable * > _ScriptFuncHashMap; extern _ScriptFuncHashMap *ScriptFuncHashMap; extern void InitScriptFuncHashMap(void); extern void RemoveScriptFuncHashMap(void); } #endif // _INCLUDED_ScriptFuncTable_H