// ============================================================================ // // ChatLogManager.h // Copyright Sony Online Entertainment, Inc. // // ============================================================================ #ifndef INCLUDED_ChatLogManager_H #define INCLUDED_ChatLogManager_H class NetworkId; //----------------------------------------------------------------------------- class ChatLogManager { public: static void install(); static void remove(); static void logChat(Unicode::String const &fromPlayer, Unicode::String const &toPlayer, Unicode::String const &message, Unicode::String const &channel, int const messageIndex, time_t const time); static bool getChatMessage(int const messageIndex, Unicode::String &fromPlayer, Unicode::String &toPlayer, Unicode::String &text, Unicode::String &channel, time_t &time); static bool getChatMessage(int const messageIndex, Unicode::String &chatMessage); static int getNextMessageIndex(); static void buildLogEntry(Unicode::String &result, Unicode::String const &fromPlayer, Unicode::String const &toPlayer, Unicode::String const &message, Unicode::String const &channel, time_t const time); static bool isPlayerInLogs(Unicode::String const &player); static void getReportHeader(Unicode::String & header, std::string const &reportingPlayer, NetworkId const &reportingPlayerNetworkId, std::string const &reportingPlayerStationName, uint32 reportingPlayerStationId, std::string const &harassingPlayer, NetworkId const &harassingPlayerNetworkId, std::string const &harassingPlayerStationName, uint32 harassingPlayerStationId); private: // Disable ChatLogManager(); ~ChatLogManager(); ChatLogManager(ChatLogManager const &); ChatLogManager &operator =(ChatLogManager const &); }; // ============================================================================ #endif // INCLUDED_ChatLogManager_H