// CustomerServiceServerConnection.h // Copyright 2004, Sony Online Entertainment Inc., all rights reserved. #ifndef INCLUDED_CustomerServiceServerConnection_H #define INCLUDED_CustomerServiceServerConnection_H //----------------------------------------------------------------------- #include "serverUtility/ServerConnection.h" //----------------------------------------------------------------------- class CustomerServiceServerConnection : public ServerConnection { public: CustomerServiceServerConnection(const std::string & remoteAddress, const unsigned short remotePort); virtual ~CustomerServiceServerConnection(); void onConnectionClosed(); void onConnectionOpened(); void onReceive(const Archive::ByteStream & bs); private: CustomerServiceServerConnection(); CustomerServiceServerConnection & operator = (const CustomerServiceServerConnection & rhs); CustomerServiceServerConnection(const CustomerServiceServerConnection & source); }; //----------------------------------------------------------------------- #endif // INCLUDED_CustomerServiceServerConnection_H