// ====================================================================== // // ConfigLogServer.cpp // // Copyright 2002 Sony Online Entertainment // // ====================================================================== #include "FirstLogServer.h" #include "ConfigLogServer.h" #include "serverUtility/ConfigServerUtility.h" #include "sharedFoundation/ConfigFile.h" #include "sharedNetwork/SetupSharedNetwork.h" // ====================================================================== ConfigLogServer::Data *ConfigLogServer::data = 0; #define KEY_INT(a,b) (data->a = ConfigFile::getKeyInt("LogServer", #a, b)) #define KEY_STRING(a,b) (data->a = ConfigFile::getKeyString("LogServer", #a, b)) // ====================================================================== void ConfigLogServer::install() { ConfigServerUtility::install(); SetupSharedNetwork::SetupData networkSetupData; SetupSharedNetwork::getDefaultServerSetupData(networkSetupData); SetupSharedNetwork::install(networkSetupData); data = new ConfigLogServer::Data; KEY_INT (logServicePort, 44467); KEY_STRING (logServiceBindInterface, ""); KEY_STRING (loggingServerApiAddress, "localhost"); KEY_STRING (loggingServerApiLoginName, "MISCONFIGURED_LOG_SERVER_LOGIN_NAME"); KEY_STRING (loggingServerApiPassword, "pacman"); KEY_STRING (loggingServerApiDefaultDirectory, "swg"); KEY_STRING (clusterName, "MISCONFIGURED_LOG_SERVER"); KEY_INT (logServiceMaxConnections, 150); KEY_INT (loggingServerApiQueueSize, 4096); } // ---------------------------------------------------------------------- void ConfigLogServer::remove() { delete data; data = 0; ConfigServerUtility::remove(); } // ======================================================================