// ====================================================================== // // LogServer.h // // Copyright 2002 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_LogServer_H #define INCLUDED_LogServer_H // ====================================================================== #include "sharedMessageDispatch/Receiver.h" #include "Singleton/Singleton.h" // ====================================================================== class Service; // ====================================================================== class LogServer: public Singleton, public MessageDispatch::Receiver { public: LogServer(); ~LogServer(); static void install(); static void remove(); static void run(); void mainLoop(); void setDone(char const *reasonfmt, ...); virtual void receiveMessage(MessageDispatch::Emitter const &source, MessageDispatch::MessageBase const &message); private: LogServer(LogServer const &); LogServer &operator=(LogServer const &); bool m_done; Service * m_logService; }; // ====================================================================== #endif