// ====================================================================== // // TaskRenameCharacter.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_TaskRenameCharacter_H #define INCLUDED_TaskRenameCharacter_H // ====================================================================== #include "sharedDatabaseInterface/Bindable.h" #include "sharedDatabaseInterface/BindableNetworkId.h" #include "sharedDatabaseInterface/DbQuery.h" #include "sharedDatabaseInterface/DbTaskRequest.h" class TransferCharacterData; // ====================================================================== class TaskRenameCharacter : public DB::TaskRequest { public: TaskRenameCharacter(uint32 clusterId, const NetworkId &characterId, const Unicode::String &newName, const TransferCharacterData * requestData); ~TaskRenameCharacter(); public: virtual bool process (DB::Session *session); virtual void onComplete (); private: TaskRenameCharacter(); // disabled default constructor class RenameCharacterQuery : public DB::Query { public: RenameCharacterQuery(); DB::BindableLong cluster_id; //lint !e1925 // public data member DB::BindableNetworkId character_id; //lint !e1925 // public data member DB::BindableString<127> new_name; //lint !e1925 // public data member virtual void getSQL (std::string &sql); virtual bool bindParameters (); virtual bool bindColumns (); virtual QueryMode getExecutionMode () const; private: //disable RenameCharacterQuery (const RenameCharacterQuery&); RenameCharacterQuery &operator= (const RenameCharacterQuery&); }; private: uint32 m_clusterId; NetworkId m_characterId; Unicode::String m_newName; bool m_success; TransferCharacterData * m_requestData; }; // ====================================================================== #endif