#ifndef CLIENT_H #define CLIENT_H #include "CTServiceGameAPI/CTServiceAPI.h" #include #include #include "CTServiceGameAPI/CTCommon/RequestStrings.h" using namespace CTService; #define TEST_MULTIPLE_SERVERS 0 #define TEST_FUNCTIONS 0 #define ACT_AS_SERVER 1 #define GING_TEST_STATUS 1 // test OnRequestMoveStatus #define GING_TEST_VALIDATE 2 // test OnRequestValidateMove #define GING_TEST_MOVE 3 // test OnRequestMove #define GING_TEST_CHARACTER 4 // test OnRequestCharacterList #define GING_TEST_SERVER 5 // test OnRequestServerList #define GING_TEST_DESTSERVER 6 // test OnRequestDestinationServerList #define GING_TEST_DELETE 7 // test OnRequestDelete #define GING_TEST_RESTORE 8 // test OnRequestRestore #define GING_TEST_TRANSFER_ACCOUNT 9 // test OnRequestRestore //---------------------------------------- class Client : public CTServiceAPI //---------------------------------------- { public: Client(const char *hostName, const char *game); virtual ~Client(); void onConnect(const char *host, const short port, const short current, const short max); void onDisconnect(const char *host, const short port, const short current, const short max); bool m_connected; //callbacks // void onTest(const unsigned track, const int resultCode, const unsigned value, void *user); // void onReplyTest(const unsigned track, const int resultCode, void *user); void onReplyMoveStatus(const unsigned track, const int resultCode, void *user); void onReplyValidateMove(const unsigned track, const int resultCode, void *user); void onReplyMove(const unsigned track, const int resultCode, void *user); void onReplyDelete(const unsigned track, const int resultCode, void *user); void onReplyRestore(const unsigned track, const int resultCode, void *user); void onReplyTransferAccount(const unsigned track, const int resultCode, void *user); void onReplyCharacterList(const unsigned track, const int resultCode, void *user); void onReplyServerList(const unsigned track, const int resultCode, void *user); void onReplyDestinationServerList(const unsigned track, const int resultCode, void *user); void onServerTest(const unsigned server_track, const char *game, const char *param); void onRequestMoveStatus(const unsigned server_track, const char *language, const unsigned transactionID); void onRequestValidateMove(const unsigned server_track, const char *language, const CTUnicodeChar *sourceServer, const CTUnicodeChar *destServer, const CTUnicodeChar *sourceCharacter, const CTUnicodeChar *destCharacter, const unsigned uid, const unsigned destuid, bool withItems, bool override); void onRequestMove(const unsigned server_track, const char *language, const CTUnicodeChar *sourceServer, const CTUnicodeChar *destServer, const CTUnicodeChar *sourceCharacter, const CTUnicodeChar *destCharacter, const unsigned uid, const unsigned destuid, const unsigned transactionID, bool withItems, bool override); void onRequestDelete(const unsigned server_track, const char *language, const CTUnicodeChar *sourceServer, const CTUnicodeChar *destServer, const CTUnicodeChar *sourceCharacter, const CTUnicodeChar *destCharacter, const unsigned uid, const unsigned destuid, const unsigned transactionID, bool withItems, bool override); void onRequestRestore(const unsigned server_track, const char *language, const CTUnicodeChar *sourceServer, const CTUnicodeChar *destServer, const CTUnicodeChar *sourceCharacter, const CTUnicodeChar *destCharacter, const unsigned uid, const unsigned destuid, const unsigned transactionID, bool withItems, bool override); void onRequestTransferAccount(const unsigned server_track, const unsigned uid, const unsigned destuid, const unsigned transactionID); void onRequestCharacterList(const unsigned server_track, const char *language, const CTUnicodeChar *server, const unsigned uid); void onRequestServerList(const unsigned server_track, const char *language); void onRequestDestinationServerList(const unsigned server_track, const char *language, const CTUnicodeChar *character, const CTUnicodeChar *server); }; #endif