// TaskConnection.h // copyright 2001 Verant Interactive // Author: Justin Randall #ifndef _TaskConnection_H #define _TaskConnection_H //----------------------------------------------------------------------- class TaskCommandChannel; namespace MessageDispatch { class Callback; } //----------------------------------------------------------------------- #include "serverUtility/ServerConnection.h" //----------------------------------------------------------------------- class TaskConnection : public ServerConnection { public: TaskConnection(const std::string & remoteAddress, const unsigned short remotePort); TaskConnection(UdpConnectionMT * u, TcpClient *); ~TaskConnection(); void onConnectionClosed(); void onConnectionOpened(); void onReceive(const Archive::ByteStream & message); bool isConnected() const; private: TaskConnection(const TaskConnection&); TaskConnection& operator= (const TaskConnection&); void onConnectionServerConnectionClosed(const struct OnConnectionServerConnectionClosed &); private: MessageDispatch::Callback * callback; bool m_connected; }; //lint !e1712 default constructor not defined //----------------------------------------------------------------------- inline bool TaskConnection::isConnected() const { return m_connected; } //----------------------------------------------------------------------- #endif // _TaskConnection_H