//ConnectionServerMetricsData.h //Copyright 2002 Sony Online Entertainment #ifndef _ConnectionServerMetricsData_H #define _ConnectionServerMetricsData_H //----------------------------------------------------------------------- #include "serverMetrics/MetricsData.h" #include //----------------------------------------------------------------------- class ConnectionServerMetricsData : public MetricsData { public: ConnectionServerMetricsData(); ~ConnectionServerMetricsData(); virtual void updateData(); private: unsigned long m_numUsers; unsigned long m_numGameServers; unsigned long m_pingTrafficNumBytes; std::map< std::string, unsigned long > m_packetDataMap; private: // Disabled. ConnectionServerMetricsData(const ConnectionServerMetricsData&); ConnectionServerMetricsData &operator =(const ConnectionServerMetricsData&); }; //----------------------------------------------------------------------- #endif