// ====================================================================== // // VTune.h // Copyright 2000-01, Sony Online Entertainment Inc. // All Rights Reserved. // // ====================================================================== #ifndef INCLUDED_VTune_H #define INCLUDED_VTune_H // ====================================================================== #include "sharedFoundation/Production.h" // ====================================================================== #if PRODUCTION == 0 class VTune { public: static void install(); static void resume(); static void pause(); static void resumeNextFrame(); static void pauseNextFrame(); static void beginFrame(); private: static void remove(); static void debugReport(); private: enum State { S_default, S_sampling, S_paused }; typedef void (__cdecl *PauseFunction)(void); typedef void (__cdecl *ResumeFunction)(void); private: static HMODULE ms_module; static PauseFunction ms_pauseFunction; static ResumeFunction ms_resumeFunction; static State ms_state; static bool ms_resumeNextFrame; static bool ms_pauseNextFrame; static bool ms_debugReport; }; #endif // PRODUCTION == 0 // ====================================================================== #endif