// ====================================================================== // // MessageQueueResourceFinishHarvest.cpp // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #include "swgServerNetworkMessages/FirstSwgServerNetworkMessages.h" #include "MessageQueueResourceFinishHarvest.h" // ====================================================================== MessageQueueResourceFinishHarvest::MessageQueueResourceFinishHarvest(float amountCollected, float tickCount, const NetworkId &resourceId) : m_amountCollected(amountCollected), m_tickCount(tickCount), m_resourceId(resourceId) { } // ---------------------------------------------------------------------- MessageQueueResourceFinishHarvest::~MessageQueueResourceFinishHarvest() { } // ======================================================================