// ====================================================================== // // AdjustAccountFeatureIdRequest.cpp // copyright (c) 2004 Sony Online Entertainment // // ====================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/AdjustAccountFeatureIdRequest.h" // ====================================================================== AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int adjustment) : GameNetworkMessage("AdjustAccountFeatureIdRequest"), m_requestingPlayer(requestingPlayer), m_gameServer(gameServer), m_targetPlayer(targetPlayer), m_targetPlayerDescription(targetPlayerDescription), m_targetStationId(targetStationId), m_targetItem(targetItem), m_targetItemDescription(targetItemDescription), m_gameCode(gameCode), m_featureId(featureId), m_adjustment(adjustment) { addVariable(m_requestingPlayer); addVariable(m_gameServer); addVariable(m_targetPlayer); addVariable(m_targetPlayerDescription); addVariable(m_targetStationId); addVariable(m_targetItem); addVariable(m_targetItemDescription); addVariable(m_gameCode); addVariable(m_featureId); addVariable(m_adjustment); } //----------------------------------------------------------------------- AdjustAccountFeatureIdRequest::AdjustAccountFeatureIdRequest(Archive::ReadIterator & source) : GameNetworkMessage("AdjustAccountFeatureIdRequest"), m_requestingPlayer(), m_gameServer(), m_targetPlayer(), m_targetPlayerDescription(), m_targetStationId(), m_targetItem(), m_targetItemDescription(), m_gameCode(), m_featureId(), m_adjustment() { addVariable(m_requestingPlayer); addVariable(m_gameServer); addVariable(m_targetPlayer); addVariable(m_targetPlayerDescription); addVariable(m_targetStationId); addVariable(m_targetItem); addVariable(m_targetItemDescription); addVariable(m_gameCode); addVariable(m_featureId); addVariable(m_adjustment); unpack(source); //lint !e1506 Call to virtual from constructor } //----------------------------------------------------------------------- AdjustAccountFeatureIdRequest::~AdjustAccountFeatureIdRequest() { } // ======================================================================