// ====================================================================== // // AdjustAccountFeatureIdResponse.cpp // copyright (c) 2004 Sony Online Entertainment // // ====================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/AdjustAccountFeatureIdResponse.h" // ====================================================================== AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(NetworkId const & requestingPlayer, uint32 gameServer, NetworkId const & targetPlayer, std::string const & targetPlayerDescription, StationId targetStationId, NetworkId const & targetItem, std::string const & targetItemDescription, uint32 gameCode, uint32 featureId, int oldValue, int newValue, unsigned int resultCode, bool resultCameFromSession, const char * sessionResultString /*= NULL*/, const char * sessionResultText /*= NULL*/) : GameNetworkMessage("AdjustAccountFeatureIdResponse"), m_requestingPlayer(requestingPlayer), m_gameServer(gameServer), m_targetPlayer(targetPlayer), m_targetPlayerDescription(targetPlayerDescription), m_targetStationId(targetStationId), m_targetItem(targetItem), m_targetItemDescription(targetItemDescription), m_gameCode(gameCode), m_featureId(featureId), m_oldValue(oldValue), m_newValue(newValue), m_resultCode(resultCode), m_resultCameFromSession(resultCameFromSession), m_sessionResultString(), m_sessionResultText() { if (sessionResultString) m_sessionResultString.set(std::string(sessionResultString)); if (sessionResultText) m_sessionResultText.set(std::string(sessionResultText)); addVariable(m_requestingPlayer); addVariable(m_gameServer); addVariable(m_targetPlayer); addVariable(m_targetPlayerDescription); addVariable(m_targetStationId); addVariable(m_targetItem); addVariable(m_targetItemDescription); addVariable(m_gameCode); addVariable(m_featureId); addVariable(m_oldValue); addVariable(m_newValue); addVariable(m_resultCode); addVariable(m_resultCameFromSession); addVariable(m_sessionResultString); addVariable(m_sessionResultText); } //----------------------------------------------------------------------- AdjustAccountFeatureIdResponse::AdjustAccountFeatureIdResponse(Archive::ReadIterator & source) : GameNetworkMessage("AdjustAccountFeatureIdResponse"), m_requestingPlayer(), m_gameServer(), m_targetPlayer(), m_targetPlayerDescription(), m_targetStationId(), m_targetItem(), m_targetItemDescription(), m_gameCode(), m_featureId(), m_oldValue(), m_newValue(), m_resultCode(), m_resultCameFromSession(), m_sessionResultString(), m_sessionResultText() { addVariable(m_requestingPlayer); addVariable(m_gameServer); addVariable(m_targetPlayer); addVariable(m_targetPlayerDescription); addVariable(m_targetStationId); addVariable(m_targetItem); addVariable(m_targetItemDescription); addVariable(m_gameCode); addVariable(m_featureId); addVariable(m_oldValue); addVariable(m_newValue); addVariable(m_resultCode); addVariable(m_resultCameFromSession); addVariable(m_sessionResultString); addVariable(m_sessionResultText); unpack(source); //lint !e1506 Call to virtual from constructor } //----------------------------------------------------------------------- AdjustAccountFeatureIdResponse::~AdjustAccountFeatureIdResponse() { } // ======================================================================