// ====================================================================== // // CentralPingMessage.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_CentralPingMessage_H #define INCLUDED_CentralPingMessage_H // ====================================================================== #include "sharedNetworkMessages/GameNetworkMessage.h" // ====================================================================== /** * Sent from: Central / Game Server * Sent to: Game Server / Central * Action: Verfiy that we have two-way communications and that the game * server is responding. */ class CentralPingMessage : public GameNetworkMessage { public: CentralPingMessage (); CentralPingMessage (Archive::ReadIterator & source); ~CentralPingMessage (); uint32 getPingNumber() const; private: CentralPingMessage(const CentralPingMessage&); CentralPingMessage& operator= (const CentralPingMessage&); }; // ====================================================================== #endif