//======================================================================== // // CharacterTransferStatusMessage.h - tells Centralserver a new object is being created. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_CharacterTransferStatusMessage_H #define _INCLUDED_CharacterTransferStatusMessage_H //----------------------------------------------------------------------- #include #include "sharedNetworkMessages/GameNetworkMessage.h" #include "sharedMath/Vector.h" #include "sharedFoundation/NetworkId.h" //----------------------------------------------------------------------- class CharacterTransferStatusMessage : public GameNetworkMessage { public: CharacterTransferStatusMessage (unsigned int gameServerId, const NetworkId & toCharacterId, const std::string & statusMessage); CharacterTransferStatusMessage (Archive::ReadIterator & source); ~CharacterTransferStatusMessage (); unsigned int getGameServerId () const; const NetworkId & getToCharacterId () const; const std::string & getStatusMessage () const; private: Archive::AutoVariable m_gameServerId; Archive::AutoVariable m_toCharacterId; Archive::AutoVariable m_statusMessage; CharacterTransferStatusMessage(); CharacterTransferStatusMessage(const CharacterTransferStatusMessage&); CharacterTransferStatusMessage& operator= (const CharacterTransferStatusMessage&); }; //----------------------------------------------------------------------- inline unsigned int CharacterTransferStatusMessage::getGameServerId() const { return m_gameServerId.get(); } //----------------------------------------------------------------------- inline const NetworkId & CharacterTransferStatusMessage::getToCharacterId() const { return m_toCharacterId.get(); } //----------------------------------------------------------------------- inline const std::string & CharacterTransferStatusMessage::getStatusMessage() const { return m_statusMessage.get(); } //----------------------------------------------------------------------- #endif // _INCLUDED_CharacterTransferStatusMessage_H