// ====================================================================== // // FeatureIdTransactionRequest.cpp // copyright (c) 2004 Sony Online Entertainment // // ====================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/FeatureIdTransactionRequest.h" // ====================================================================== FeatureIdTransactionRequest::FeatureIdTransactionRequest(uint32 gameServer, StationId stationId, NetworkId const & player) : GameNetworkMessage("FeatureIdTransactionRequest"), m_gameServer(gameServer), m_stationId(stationId), m_player(player) { addVariable(m_gameServer); addVariable(m_stationId); addVariable(m_player); } //----------------------------------------------------------------------- FeatureIdTransactionRequest::FeatureIdTransactionRequest(Archive::ReadIterator & source) : GameNetworkMessage("FeatureIdTransactionRequest"), m_gameServer(), m_stationId(), m_player() { addVariable(m_gameServer); addVariable(m_stationId); addVariable(m_player); unpack(source); //lint !e1506 Call to virtual from constructor } //----------------------------------------------------------------------- FeatureIdTransactionRequest::~FeatureIdTransactionRequest() { } // ======================================================================