//======================================================================== // // GameServerReadyMessage.cpp - tells Centralserver we want all the objects in a chunk. // // copyright 2001 Sony Online Entertainment // //======================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/GameServerReadyMessage.h" #include "serverNetworkMessages/CentralGameServerMessages.h" #include "unicodeArchive/UnicodeArchive.h" // ====================================================================== GameServerReadyMessage::GameServerReadyMessage(int mapWidth) : GameNetworkMessage("GameServerReadyMessage"), m_mapWidth(mapWidth) { addVariable(m_mapWidth); } //----------------------------------------------------------------------- GameServerReadyMessage::GameServerReadyMessage(Archive::ReadIterator & source) : GameNetworkMessage("GameServerReadyMessage") { addVariable(m_mapWidth); unpack(source); } //----------------------------------------------------------------------- GameServerReadyMessage::~GameServerReadyMessage() { } // ---------------------------------------------------------------------- int GameServerReadyMessage::getMapWidth() const { return m_mapWidth.get(); } // ======================================================================