//======================================================================== // // PreloadFinishedMessage.cpp // // copyright 2002 Sony Online Entertainment // //======================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/PreloadFinishedMessage.h" #include #include "serverNetworkMessages/CentralGameServerMessages.h" //----------------------------------------------------------------------- PreloadFinishedMessage::PreloadFinishedMessage(bool finished) : GameNetworkMessage("PreloadFinishedMessage"), m_finished(finished) { addVariable(m_finished); } //----------------------------------------------------------------------- PreloadFinishedMessage::PreloadFinishedMessage(Archive::ReadIterator & source) : GameNetworkMessage("PreloadFinishedMessage"), m_finished(false) { addVariable(m_finished); unpack(source); } //----------------------------------------------------------------------- PreloadFinishedMessage::~PreloadFinishedMessage() { } // ======================================================================