//======================================================================== // // RequestPlanetObjectIdMessage.cpp - tells Centralserver we want all the objects in a chunk. // // copyright 2001 Sony Online Entertainment // //======================================================================== #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "serverNetworkMessages/RequestPlanetObjectIdMessage.h" #include "serverNetworkMessages/CentralGameServerMessages.h" #include "unicodeArchive/UnicodeArchive.h" //----------------------------------------------------------------------- /** * Class constructor. * * @param process gameserver id that should receive the loaded objects */ RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage (const std::string &sceneId) : GameNetworkMessage("RequestPlanetObjectIdMessage"), m_sceneId(sceneId) { addVariable(m_sceneId); } //----------------------------------------------------------------------- RequestPlanetObjectIdMessage::RequestPlanetObjectIdMessage(Archive::ReadIterator & source) : GameNetworkMessage("RequestPlanetObjectIdMessage"), m_sceneId() { addVariable(m_sceneId); unpack(source); } //----------------------------------------------------------------------- RequestPlanetObjectIdMessage::~RequestPlanetObjectIdMessage() { } //-----------------------------------------------------------------------