//======================================================================== // // UploadCharacterMessage.h - tells Centralserver a new object is being created. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_UploadCharacterMessage_H #define _INCLUDED_UploadCharacterMessage_H //----------------------------------------------------------------------- #include #include "sharedNetworkMessages/GameNetworkMessage.h" #include "sharedMath/Vector.h" //----------------------------------------------------------------------- class UploadCharacterMessage : public GameNetworkMessage { public: UploadCharacterMessage (unsigned int stationId, const std::string & packedCharacterData, const unsigned int fromGameServerId, const NetworkId & fromCharacterId, bool isAdmin); UploadCharacterMessage (Archive::ReadIterator & source); ~UploadCharacterMessage (); unsigned int getStationId () const; const std::string & getPackedCharacterData () const; unsigned int getFromGameServerId () const; const NetworkId & getFromCharacterId () const; bool getIsAdmin () const; private: Archive::AutoVariable m_stationId; Archive::AutoVariable m_packedCharacterData; Archive::AutoVariable m_fromGameServerId; Archive::AutoVariable m_fromCharacterId; Archive::AutoVariable m_isAdmin; UploadCharacterMessage(); UploadCharacterMessage(const UploadCharacterMessage&); UploadCharacterMessage& operator= (const UploadCharacterMessage&); }; //----------------------------------------------------------------------- inline unsigned int UploadCharacterMessage::getStationId() const { return m_stationId.get(); } //----------------------------------------------------------------------- inline unsigned int UploadCharacterMessage::getFromGameServerId() const { return m_fromGameServerId.get(); } //----------------------------------------------------------------------- inline const NetworkId & UploadCharacterMessage::getFromCharacterId() const { return m_fromCharacterId.get(); } //----------------------------------------------------------------------- inline const std::string & UploadCharacterMessage::getPackedCharacterData() const { return m_packedCharacterData.get(); } //----------------------------------------------------------------------- inline bool UploadCharacterMessage::getIsAdmin() const { return m_isAdmin.get(); } //----------------------------------------------------------------------- #endif // _INCLUDED_UploadCharacterMessage_H