#include "FirstCentralServer.h" #include "ConfigCentralServer.h" #include "CentralServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedRandom/SetupSharedRandom.h" #include "sharedThread/SetupSharedThread.h" #include #include //_____________________________________________________________________ /* int WINAPI WinMain( HINSTANCE hInstance, // handle to current instance HINSTANCE hPrevInstance, // handle to previous instance LPSTR lpCmdLine, // pointer to command line int nCmdShow // show state of window ) */ int main(int argc, char ** argv) { //lint !e1065 //WinMain conflicts with clib int i = 0; // UNREF(hPrevInstance); // UNREF(nCmdShow); SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); // command line hack std::string cmdLine; for(i = 1; i < argc; ++i) { cmdLine += argv[i]; if(i + 1 < argc) { cmdLine += " "; } } // setupFoundationData.hInstance = hInstance; setupFoundationData.commandLine = cmdLine.c_str(); setupFoundationData.createWindow = false; setupFoundationData.clockUsesSleep = true; SetupSharedFoundation::install (setupFoundationData); SetupSharedCompression::install(); SetupSharedFile::install(false); SetupSharedNetworkMessages::install(); ConfigCentralServer::install(); cmdLine = ""; // now, the real command line for(i = 0; i < argc; ++i) { cmdLine += argv[i]; if(i + 1 < argc) { cmdLine += " "; } } CentralServer::getInstance().setCommandLine(cmdLine); //-- run game SetupSharedFoundation::callbackWithExceptionHandling(CentralServer::run); SetupSharedFoundation::remove(); return 0; } //_____________________________________________________________________