// ====================================================================== // // AiServerShipObjectInterface.h // // copyright 2004, sony online entertainment // // ====================================================================== #ifndef INCLUDED_AiServerShipObjectInterface_H #define INCLUDED_AiServerShipObjectInterface_H // ====================================================================== #include "serverGame/ServerShipObjectInterface.h" struct AiShipPilotData; class ShipObject; // ====================================================================== class AiServerShipObjectInterface : public ServerShipObjectInterface { public: static void install(); static void setFastAxisEnabled(bool const enabled); static bool isFastAxisEnabled(); public: AiServerShipObjectInterface(ShipObject const * shipObject, AiShipPilotData const & aiShipPilotData, bool const modifySpeed); virtual float getMaximumSpeed() const; virtual float getSpeedAcceleration() const; virtual float getSpeedDeceleration() const; virtual float getSlideDampener() const; virtual float getMaximumYaw() const; virtual float getYawAcceleration() const; virtual float getMaximumPitch() const; virtual float getPitchAcceleration() const; virtual float getMaximumRoll() const; virtual float getRollAcceleration() const; private: bool const m_modifySpeed; AiShipPilotData const & m_aiShipPilotData; AiServerShipObjectInterface(); AiServerShipObjectInterface(AiServerShipObjectInterface const &); AiServerShipObjectInterface & operator=(AiServerShipObjectInterface const &); }; // ====================================================================== #endif // INCLUDED_AiServerShipObjectInterface_H