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src-1.2/engine/server/application/LoginServer/src/shared/CentralServerConnection.h
T

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2.6 KiB
C++

// CentralServerConnection.h
// copyright 2000 Verant Interactive
// Author: Justin Randall
#ifndef _CentralServerConnection_H
#define _CentralServerConnection_H
//-----------------------------------------------------------------------
#include "serverNetworkMessages/AvatarList.h"
#include "serverUtility/ServerConnection.h"
class CentralServerCommandChannel;
class TransferCharacterData;
//-----------------------------------------------------------------------
class CentralServerConnection : public ServerConnection
{
public:
CentralServerConnection(UdpConnectionMT *, TcpClient *);
CentralServerConnection(
const std::string & address,
const unsigned short port,
const std::string &clusterName,
const uint32 clusterId);
~CentralServerConnection();
const std::string & getClusterName(void) const;
uint32 getClusterId() const;
const std::string & getNetworkVersion() const;
void onConnectionOpened();
void onReceive(const Archive::ByteStream & message);
void setClusterName(const std::string & newClusterName);
void setClusterId(uint32 clusterId);
void setNetworkVersion( const std::string &networkVersion );
static bool sendCharacterListResponse(unsigned int, const AvatarList &, const TransferCharacterData &);
static void sendToCentralServer(const std::string &, const GameNetworkMessage &);
private:
std::string m_clusterName;
std::string m_networkVersion;
uint32 m_clusterId;
private:
CentralServerConnection(const CentralServerConnection&);
CentralServerConnection& operator=(const CentralServerConnection&);
void parseCommand (const std::string & cmd, int trackId);
}; //lint !e1712 // default constructor not defined
//-----------------------------------------------------------------------
inline const std::string & CentralServerConnection::getClusterName(void) const
{
return m_clusterName;
}
// ----------------------------------------------------------------------
inline uint32 CentralServerConnection::getClusterId() const
{
return m_clusterId;
}
//-----------------------------------------------------------------------
inline void CentralServerConnection::setNetworkVersion( const std::string &version )
{
m_networkVersion = version;
}
//-----------------------------------------------------------------------
inline const std::string &CentralServerConnection::getNetworkVersion() const
{
return m_networkVersion;
}
// ======================================================================
#endif // _CentralServerConnection_H