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118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
#ifndef _ObjectTracker_H_
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#define _ObjectTracker_H_
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// ======================================================================
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class ObjectTracker
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{
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public:
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static int getNumAI();
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static int getNumBuildings();
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static int getNumCreatures();
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static int getNumInstallations();
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static int getNumObjects();
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static int getNumPlayers();
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static void getNumPlayersByFaction(int & imperial, int & rebel, int & neutral);
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static int getNumRunTimeRules();
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static int getNumTangibles();
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static int getNumUniverseObjects();
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static int getNumDynamicAI();
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static int getNumStaticAI();
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static int getNumCombatAI();
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static int getNumHibernatingAI();
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static int getNumDelayedHibernatingAI();
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static int getNumIntangibles();
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static int getNumMissionDatas();
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static int getNumMissionObjects();
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static int getNumGroupObjects();
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static int getNumMissionListEntries();
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static int getNumWaypoints();
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static int getNumPlayerQuestObjects();
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static void addBuilding();
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static void addCreature();
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static void addInstallation();
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static void addObject();
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static void addPlayer();
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static void addRunTimeRule();
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static void addTangible();
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static void addUniverseObject();
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static void addCombatAI();
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static void addHibernatingAI();
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static void addDelayedHibernatingAI();
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static void addIntangible();
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static void addGroupObject();
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static void addMissionData();
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static void addMissionObject();
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static void addMissionListEntry();
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static void addWaypoint();
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static void addPlayerQuestObject();
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static void removeBuilding();
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static void removeCreature();
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static void removeInstallation();
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static void removeObject();
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static void removePlayer();
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static void removeRunTimeRule();
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static void removeTangible();
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static void removeUniverseObject();
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static void removeCombatAI();
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static void removeHibernatingAI();
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static void removeDelayedHibernatingAI();
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static void removeIntangible();
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static void removeGroupObject();
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static void removeMissionData();
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static void removeMissionObject();
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static void removeMissionListEntry();
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static void removeWaypoint();
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static void removePlayerQuestObject();
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private:
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static int m_numBuildings;
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static int m_numCreatures;
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static int m_numInstallations;
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static int m_numObjects;
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static int m_numPlayers;
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// we don't want to recalculate the factional
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// distribution of the players too often
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static time_t m_lastTimeCalculateFactionalPlayersCount;
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static int m_numPlayersImperial;
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static int m_numPlayersRebel;
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static int m_numPlayersNeutral;
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static int m_numRunTimeRules;
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static int m_numTangibles;
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static int m_numUniverseObjects;
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static int m_numCombatAI;
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static int m_numHibernatingAI;
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static int m_numDelayedHibernatingAI;
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static int m_numIntangibles;
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static int m_numGroupObjects;
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static int m_numMissionDatas;
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static int m_numMissionObjects;
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static int m_numMissionListEntries;
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static int m_numWaypoints;
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static int m_numPlayerQuestObjects;
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private:
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ObjectTracker();
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~ObjectTracker();
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ObjectTracker(const ObjectTracker&);
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ObjectTracker& operator= (const ObjectTracker&);
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};
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#endif
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