Files
src-1.2/engine/server/library/serverGame/src/shared/object/ObjectTracker.h
T
2014-01-15 03:59:18 -07:00

118 lines
3.0 KiB
C++

#ifndef _ObjectTracker_H_
#define _ObjectTracker_H_
// ======================================================================
class ObjectTracker
{
public:
static int getNumAI();
static int getNumBuildings();
static int getNumCreatures();
static int getNumInstallations();
static int getNumObjects();
static int getNumPlayers();
static void getNumPlayersByFaction(int & imperial, int & rebel, int & neutral);
static int getNumRunTimeRules();
static int getNumTangibles();
static int getNumUniverseObjects();
static int getNumDynamicAI();
static int getNumStaticAI();
static int getNumCombatAI();
static int getNumHibernatingAI();
static int getNumDelayedHibernatingAI();
static int getNumIntangibles();
static int getNumMissionDatas();
static int getNumMissionObjects();
static int getNumGroupObjects();
static int getNumMissionListEntries();
static int getNumWaypoints();
static int getNumPlayerQuestObjects();
static void addBuilding();
static void addCreature();
static void addInstallation();
static void addObject();
static void addPlayer();
static void addRunTimeRule();
static void addTangible();
static void addUniverseObject();
static void addCombatAI();
static void addHibernatingAI();
static void addDelayedHibernatingAI();
static void addIntangible();
static void addGroupObject();
static void addMissionData();
static void addMissionObject();
static void addMissionListEntry();
static void addWaypoint();
static void addPlayerQuestObject();
static void removeBuilding();
static void removeCreature();
static void removeInstallation();
static void removeObject();
static void removePlayer();
static void removeRunTimeRule();
static void removeTangible();
static void removeUniverseObject();
static void removeCombatAI();
static void removeHibernatingAI();
static void removeDelayedHibernatingAI();
static void removeIntangible();
static void removeGroupObject();
static void removeMissionData();
static void removeMissionObject();
static void removeMissionListEntry();
static void removeWaypoint();
static void removePlayerQuestObject();
private:
static int m_numBuildings;
static int m_numCreatures;
static int m_numInstallations;
static int m_numObjects;
static int m_numPlayers;
// we don't want to recalculate the factional
// distribution of the players too often
static time_t m_lastTimeCalculateFactionalPlayersCount;
static int m_numPlayersImperial;
static int m_numPlayersRebel;
static int m_numPlayersNeutral;
static int m_numRunTimeRules;
static int m_numTangibles;
static int m_numUniverseObjects;
static int m_numCombatAI;
static int m_numHibernatingAI;
static int m_numDelayedHibernatingAI;
static int m_numIntangibles;
static int m_numGroupObjects;
static int m_numMissionDatas;
static int m_numMissionObjects;
static int m_numMissionListEntries;
static int m_numWaypoints;
static int m_numPlayerQuestObjects;
private:
ObjectTracker();
~ObjectTracker();
ObjectTracker(const ObjectTracker&);
ObjectTracker& operator= (const ObjectTracker&);
};
#endif