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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
// ======================================================================
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//
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// PatrolPathRootProperty.cpp
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// Copyright 2001 Sony Online Entertainment Inc.
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// All Rights Reserved.
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//
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// ======================================================================
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#include "serverGame/FirstServerGame.h"
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#include "serverGame/PatrolPathRootProperty.h"
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#include "serverGame/ServerObject.h"
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#include <set>
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// ======================================================================
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PropertyId PatrolPathRootProperty::getClassPropertyId()
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{
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// PropertyId id = LabelHash::hashLabel( "Property", "PatrolPathRoot" );
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// DEBUG_REPORT_LOG(true, ("PatrolPathRootProperty::getClassPropertyId id = %lx\n", id));
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// return id;
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return PROPERTY_HASH(PatrolPathRoot, 0x2df829a2);
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}
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// ======================================================================
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PatrolPathRootProperty::PatrolPathRootProperty(Object& thisObject) :
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Property(getClassPropertyId(), thisObject),
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m_observerCount(0),
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m_patrollers(new std::set<ConstWatcher<ServerObject> >)
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{
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}
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//-------------------------------------------------------------------------
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PatrolPathRootProperty::~PatrolPathRootProperty()
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{
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m_observerCount = 0;
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delete m_patrollers;
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m_patrollers = 0;
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}
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//-------------------------------------------------------------------------
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void PatrolPathRootProperty::addPatrollingObject(const ServerObject & ai)
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{
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m_patrollers->insert(ConstWatcher<ServerObject>(&ai));
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}
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//-------------------------------------------------------------------------
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void PatrolPathRootProperty::removePatrollingObject(const ServerObject & ai)
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{
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m_patrollers->erase(ConstWatcher<ServerObject>(&ai));
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}
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//-------------------------------------------------------------------------
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const std::set<ConstWatcher<ServerObject> > & PatrolPathRootProperty::getPatrollingObjects() const
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{
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return *m_patrollers;
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}
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// ======================================================================
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