Files
src-1.2/engine/shared/library/sharedMath/src/shared/debug/DebugShapeRenderer.cpp
T

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2.9 KiB
C++
Executable File

// ======================================================================
//
// DebugShapeRenderer.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedMath/FirstSharedMath.h"
#include "sharedMath/DebugShapeRenderer.h"
#include "sharedMath/Transform.h"
static DebugShapeRenderer::DebugShapeRendererFactory * gs_factory = nullptr;
// ----------------------------------------------------------------------
DebugShapeRenderer::DebugShapeRenderer()
: m_depthTest( true ),
m_worldSpace( false ),
m_applyScale( true ),
m_color( VectorArgb::solidWhite ),
m_overrideColor( VectorArgb::solidRed),
m_override( false )
{
}
DebugShapeRenderer::~DebugShapeRenderer()
{
}
Vector DebugShapeRenderer::getScale ( void ) const
{
return Vector::xyz111;
}
Transform DebugShapeRenderer::getTransform ( void ) const
{
return Transform::identity;
}
void DebugShapeRenderer::setColor ( VectorArgb const & color )
{
m_color = color;
}
void DebugShapeRenderer::setOverrideColor ( bool override, VectorArgb const & color )
{
m_override = override;
m_overrideColor = color;
}
VectorArgb DebugShapeRenderer::getColor ( void ) const
{
if(m_override)
{
return m_overrideColor;
}
else
{
return m_color;
}
}
void DebugShapeRenderer::setDepthTest ( bool enabled )
{
m_depthTest = enabled;
}
void DebugShapeRenderer::setWorldSpace ( bool worldSpace )
{
m_worldSpace = worldSpace;
}
void DebugShapeRenderer::setApplyScale ( bool applyScale )
{
m_applyScale = applyScale;
}
void DebugShapeRenderer::drawFrame ( float )
{
}
void DebugShapeRenderer::drawSphere ( Sphere const &, int )
{
}
void DebugShapeRenderer::drawCylinder ( Cylinder const &, int )
{
}
void DebugShapeRenderer::drawOCylinder ( OrientedCylinder const &, int )
{
}
void DebugShapeRenderer::drawBox ( AxialBox const & )
{
}
void DebugShapeRenderer::drawYBox ( YawedBox const & )
{
}
void DebugShapeRenderer::drawOBox ( OrientedBox const & )
{
}
void DebugShapeRenderer::drawMesh ( IndexedTriangleList const * )
{
}
void DebugShapeRenderer::drawMeshNormals ( IndexedTriangleList const * )
{
}
void DebugShapeRenderer::drawLine ( Vector const & , Vector const & )
{
}
void DebugShapeRenderer::drawLineList ( VectorVec const & )
{
}
void DebugShapeRenderer::drawLineList ( VectorVec const & verts, VectorArgb const & color )
{
setColor(color);
drawLineList(verts);
}
void DebugShapeRenderer::drawPolygon ( VectorVec const & )
{
}
void DebugShapeRenderer::drawOctahedron ( Vector const &, float )
{
}
void DebugShapeRenderer::drawXZCircle ( Vector const &, float )
{
}
void DebugShapeRenderer::setFactory ( DebugShapeRenderer::DebugShapeRendererFactory * factory )
{
gs_factory = factory;
}
DebugShapeRenderer * DebugShapeRenderer::create ( Object const * object )
{
if(gs_factory == nullptr)
return nullptr;
return gs_factory(object);
}