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153 lines
2.9 KiB
C++
Executable File
153 lines
2.9 KiB
C++
Executable File
// ======================================================================
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//
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// DebugShapeRenderer.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "sharedMath/FirstSharedMath.h"
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#include "sharedMath/DebugShapeRenderer.h"
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#include "sharedMath/Transform.h"
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static DebugShapeRenderer::DebugShapeRendererFactory * gs_factory = nullptr;
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// ----------------------------------------------------------------------
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DebugShapeRenderer::DebugShapeRenderer()
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: m_depthTest( true ),
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m_worldSpace( false ),
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m_applyScale( true ),
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m_color( VectorArgb::solidWhite ),
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m_overrideColor( VectorArgb::solidRed),
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m_override( false )
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{
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}
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DebugShapeRenderer::~DebugShapeRenderer()
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{
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}
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Vector DebugShapeRenderer::getScale ( void ) const
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{
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return Vector::xyz111;
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}
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Transform DebugShapeRenderer::getTransform ( void ) const
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{
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return Transform::identity;
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}
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void DebugShapeRenderer::setColor ( VectorArgb const & color )
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{
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m_color = color;
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}
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void DebugShapeRenderer::setOverrideColor ( bool override, VectorArgb const & color )
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{
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m_override = override;
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m_overrideColor = color;
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}
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VectorArgb DebugShapeRenderer::getColor ( void ) const
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{
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if(m_override)
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{
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return m_overrideColor;
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}
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else
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{
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return m_color;
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}
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}
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void DebugShapeRenderer::setDepthTest ( bool enabled )
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{
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m_depthTest = enabled;
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}
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void DebugShapeRenderer::setWorldSpace ( bool worldSpace )
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{
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m_worldSpace = worldSpace;
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}
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void DebugShapeRenderer::setApplyScale ( bool applyScale )
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{
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m_applyScale = applyScale;
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}
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void DebugShapeRenderer::drawFrame ( float )
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{
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}
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void DebugShapeRenderer::drawSphere ( Sphere const &, int )
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{
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}
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void DebugShapeRenderer::drawCylinder ( Cylinder const &, int )
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{
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}
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void DebugShapeRenderer::drawOCylinder ( OrientedCylinder const &, int )
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{
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}
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void DebugShapeRenderer::drawBox ( AxialBox const & )
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{
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}
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void DebugShapeRenderer::drawYBox ( YawedBox const & )
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{
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}
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void DebugShapeRenderer::drawOBox ( OrientedBox const & )
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{
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}
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void DebugShapeRenderer::drawMesh ( IndexedTriangleList const * )
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{
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}
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void DebugShapeRenderer::drawMeshNormals ( IndexedTriangleList const * )
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{
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}
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void DebugShapeRenderer::drawLine ( Vector const & , Vector const & )
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{
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}
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void DebugShapeRenderer::drawLineList ( VectorVec const & )
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{
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}
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void DebugShapeRenderer::drawLineList ( VectorVec const & verts, VectorArgb const & color )
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{
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setColor(color);
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drawLineList(verts);
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}
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void DebugShapeRenderer::drawPolygon ( VectorVec const & )
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{
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}
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void DebugShapeRenderer::drawOctahedron ( Vector const &, float )
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{
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}
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void DebugShapeRenderer::drawXZCircle ( Vector const &, float )
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{
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}
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void DebugShapeRenderer::setFactory ( DebugShapeRenderer::DebugShapeRendererFactory * factory )
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{
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gs_factory = factory;
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}
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DebugShapeRenderer * DebugShapeRenderer::create ( Object const * object )
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{
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if(gs_factory == nullptr)
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return nullptr;
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return gs_factory(object);
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}
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