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52 lines
1.6 KiB
C++
Executable File
52 lines
1.6 KiB
C++
Executable File
// ManagerConnection.h
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// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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#ifndef _INCLUDED_ManagerConnection_H
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#define _INCLUDED_ManagerConnection_H
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//-----------------------------------------------------------------------
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#include "sharedMessageDispatch/Transceiver.h"
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#include "TaskHandler.h"
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#include "sharedNetwork/Connection.h"
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class GameNetworkMessage;
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class TaskConnection;
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//-----------------------------------------------------------------------
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class ManagerConnection : public Connection
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{
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public:
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ManagerConnection(const std::string & remoteAddres, const unsigned short remotePort);
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ManagerConnection(UdpConnectionMT*, TcpClient *);
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~ManagerConnection();
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static int getConnectionCount ();
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const std::string* getNodeLabel() const;
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virtual void onConnectionClosed ();
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virtual void onConnectionOpened ();
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virtual void onReceive (const Archive::ByteStream & message);
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void send(const GameNetworkMessage & message);
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private:
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ManagerConnection & operator = (const ManagerConnection & rhs);
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ManagerConnection(const ManagerConnection & source);
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ManagerConnection();
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private:
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std::string *m_nodeLabel;
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float m_remoteUtilAvg;
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};
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//-----------------------------------------------------------------------
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inline const std::string* ManagerConnection::getNodeLabel() const
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{
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return m_nodeLabel;
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}
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//-----------------------------------------------------------------------
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#endif // _INCLUDED_ManagerConnection_H
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