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src-1.2/engine/server/application/CustomerServiceServer/src/shared/ConfigCustomerServiceServer.cpp
T

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5.0 KiB
C++

// ConfigCustomerServiceServer.cpp
// copyright 2000 Verant Interactive
//-----------------------------------------------------------------------
#include "FirstCustomerServiceServer.h"
#include "sharedFoundation/ConfigFile.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "ConfigCustomerServiceServer.h"
//-----------------------------------------------------------------------
namespace ConfigCustomerServiceServerNamespace
{
const char * s_clusterName = NULL;
const char * s_centralServerAddress = NULL;
int s_centralServerPort = 0;
const char * s_gameCode = NULL;
const char * s_csServerAddress = NULL;
int s_csServerPort = 0;
int s_maxPacketsPerSecond = 50;
int s_requestTimeoutSeconds = 300;
int s_maxAllowedNumberOfTickets = 1;
int s_gameServicePort = 0;
int s_chatServicePort = 0;
const char* s_chatServiceBindInterface = NULL;
const char* s_gameServiceBindInterface = NULL;
bool s_writeTicketToBugLog = false;
};
using namespace ConfigCustomerServiceServerNamespace;
//-----------------------------------------------------------------------
#define KEY_INT(a,b) (s_ ## a = ConfigFile::getKeyInt("CustomerServiceServer", #a, b))
#define KEY_STRING(a,b) (s_ ## a = ConfigFile::getKeyString("CustomerServiceServer", #a, b))
#define KEY_BOOL(a,b) (s_ ## a = ConfigFile::getKeyBool("CustomerServiceServer", #a, b))
//-----------------------------------------------------------------------
void ConfigCustomerServiceServer::install()
{
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
SetupSharedNetwork::install(networkSetupData);
KEY_STRING (clusterName, "devcluster");
KEY_STRING (centralServerAddress, "localhost");
KEY_INT (centralServerPort, 61242);
KEY_STRING (gameCode, "SWG");
KEY_STRING (csServerAddress, "localhost");
KEY_INT (csServerPort, 3016);
KEY_INT (maxPacketsPerSecond, 50);
KEY_INT (requestTimeoutSeconds, 300);
KEY_INT (maxAllowedNumberOfTickets, 1);
KEY_INT (gameServicePort, 50010);
KEY_STRING (gameServiceBindInterface, "");
KEY_INT (chatServicePort, 50011);
KEY_STRING (chatServiceBindInterface, "");
KEY_BOOL (writeTicketToBugLog, false);
}
//-----------------------------------------------------------------------
void ConfigCustomerServiceServer::remove()
{
}
//-----------------------------------------------------------------------
int ConfigCustomerServiceServer::getMaxPacketsPerSecond()
{
return s_maxPacketsPerSecond;
}
//-----------------------------------------------------------------------
unsigned int ConfigCustomerServiceServer::getRequestTimeoutSeconds()
{
return static_cast<unsigned int>(s_requestTimeoutSeconds);
}
//-----------------------------------------------------------------------
const char * ConfigCustomerServiceServer::getCustomerServiceServerAddress()
{
return s_csServerAddress;
}
//-----------------------------------------------------------------------
unsigned short ConfigCustomerServiceServer::getCustomerServiceServerPort()
{
return static_cast<unsigned short>(s_csServerPort);
}
//-----------------------------------------------------------------------
const char * ConfigCustomerServiceServer::getCentralServerAddress()
{
return s_centralServerAddress;
}
//-----------------------------------------------------------------------
unsigned short ConfigCustomerServiceServer::getCentralServerPort()
{
return static_cast<unsigned short>(s_centralServerPort);
}
//-----------------------------------------------------------------------
const char * ConfigCustomerServiceServer::getClusterName()
{
return s_clusterName;
}
//-----------------------------------------------------------------------
const char * ConfigCustomerServiceServer::getGameCode()
{
return s_gameCode;
}
//-----------------------------------------------------------------------
int ConfigCustomerServiceServer::getMaxAllowedNumberOfTickets()
{
return s_maxAllowedNumberOfTickets;
}
//-----------------------------------------------------------------------
unsigned short ConfigCustomerServiceServer::getGameServicePort()
{
return static_cast<unsigned short>(s_gameServicePort);
}
//-----------------------------------------------------------------------
unsigned short ConfigCustomerServiceServer::getChatServicePort()
{
return static_cast<unsigned short>(s_chatServicePort);
}
//-----------------------------------------------------------------------
const char* ConfigCustomerServiceServer::getGameServiceBindInterface()
{
return s_gameServiceBindInterface;
}
//-----------------------------------------------------------------------
const char* ConfigCustomerServiceServer::getChatServiceBindInterface()
{
return s_chatServiceBindInterface;
}
//-----------------------------------------------------------------------
bool ConfigCustomerServiceServer::getWriteTicketToBugLog()
{
return s_writeTicketToBugLog;
}
//-----------------------------------------------------------------------