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61 lines
1.6 KiB
C++
Executable File
61 lines
1.6 KiB
C++
Executable File
// DatabaseConnection.cpp
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// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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//-----------------------------------------------------------------------
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#include "FirstTaskManager.h"
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#include "DatabaseConnection.h"
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#include "TaskManager.h"
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#include "serverNetworkMessages/GameTaskManagerMessages.h"
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#include "serverNetworkMessages/TaskSpawnProcess.h"
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//-----------------------------------------------------------------------
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DatabaseConnection::DatabaseConnection() :
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TaskHandler()
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{
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// TaskManager::startServer("PlanetServer", "");
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// TaskManager::startServer("SwgGameServer", "");
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}
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//-----------------------------------------------------------------------
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DatabaseConnection::~DatabaseConnection()
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{
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}
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//-----------------------------------------------------------------------
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DatabaseConnection & DatabaseConnection::operator = (const DatabaseConnection & rhs)
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{
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if(this != &rhs)
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{
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// make assignments if right hand side is not this instance
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}
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return *this;
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}
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//-----------------------------------------------------------------------
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void DatabaseConnection::receive(const Archive::ByteStream & message)
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{
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Archive::ReadIterator r(message);
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GameNetworkMessage m(r);
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r = message.begin();
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if(m.isType("TaskSpawnProcess"))
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{
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TaskSpawnProcess s(r);
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IGNORE_RETURN(TaskManager::startServer(s.getProcessName(), s.getOptions(), s.getTargetHostAddress(), s.getSpawnDelay()));
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}
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else if(m.isType("ServerIdleMessage"))
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{
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ServerIdleMessage msg(r);
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TaskManager::onDatabaseIdle(msg.getIsIdle());
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}
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}
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//-----------------------------------------------------------------------
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