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src-1.2/engine/server/application/CommoditiesServer/src/shared/GameServerConnection.h
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// ======================================================================
//
// ConfigCommodityServer.h
// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
// Author: Doug Mellencamp
// Server Infrastructure by: Justin Randall
//
// This is message handler for incoming gameserver messages.
//
// ======================================================================
#ifndef _INCLUDED_GameServerConnection_H
#define _INCLUDED_GameServerConnection_H
#include "serverUtility/ServerConnection.h"
// ======================================================================
class GameServerConnection : public ServerConnection
{
public:
GameServerConnection(UdpConnectionMT *, TcpClient * t);
~GameServerConnection();
virtual void onConnectionClosed ();
virtual void onConnectionOpened ();
virtual void onReceive (const Archive::ByteStream & message);
private:
int m_gameServerId;
bool m_showAllDebugInfo;
GameServerConnection();
GameServerConnection & operator = (const GameServerConnection & rhs);
GameServerConnection(const GameServerConnection & source);
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_GameServerConnection_H