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31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
// ======================================================================
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//
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// ServerPathfindingConstants.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverPathfinding/FirstServerPathfinding.h"
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#include "serverPathfinding/ServerPathfindingConstants.h"
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#include <string>
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const int CITY_REGION_TYPE = 20;
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const int PATHFINDING_REGION_TYPE = 22;
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std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE("object/path_waypoint/path_waypoint.iff");
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std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE_BASE("object/path_waypoint/base/path_waypoint_base.iff");
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std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE_AUTO_SPAWN("object/path_waypoint/path_waypoint_auto_spawn.iff");
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std::string const OBJVAR_PATHFINDING("pathfinding");
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std::string const OBJVAR_PATHFINDING_WAYPOINT_CREATOR("pathfinding.waypoint.creator");
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std::string const OBJVAR_PATHFINDING_WAYPOINT_EDGES("pathfinding.waypoint.edges");
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std::string const OBJVAR_PATHFINDING_WAYPOINT_KEY("pathfinding.waypoint.key");
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std::string const OBJVAR_PATHFINDING_WAYPOINT_NAME("pathfinding.waypoint.name");
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std::string const OBJVAR_PATHFINDING_WAYPOINT_TYPE("pathfinding.waypoint.type");
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std::string const OBJVAR_PATHFINDING_BUILDING_PROCESSED("pathfinding.building.processed");
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std::string const OBJVAR_PATHFINDING_BUILDING_WAYPOINTS("pathfinding.building.waypoints");
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