Files
src-1.2/engine/server/library/serverDatabase/src/shared/TaskLoadClock.cpp
T

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1.3 KiB
C++

// ======================================================================
//
// TaskLoadClock.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/TaskLoadClock.h"
#include "serverDatabase/GetTimestampQuery.h"
#include "serverDatabase/Loader.h"
#include "serverUtility/ServerClock.h"
#include "sharedDatabaseInterface/DbSession.h"
// ======================================================================
TaskLoadClock::TaskLoadClock() :
m_timestamp(-1)
{
}
// ======================================================================
bool TaskLoadClock::process(DB::Session *session)
{
int rowsFetched;
DBQuery::GetTimestampQuery qry;
if (! (session->exec(&qry)))
return false;
rowsFetched = qry.fetch();
m_timestamp=qry.getTimestamp();
return (rowsFetched >= 0);
}
// ======================================================================
void TaskLoadClock::onComplete()
{
DEBUG_REPORT_LOG(true,("Setting clock to %i\n",m_timestamp));
DEBUG_FATAL(m_timestamp==-1,("Suspicious timestamp.\n"));
ServerClock::getInstance().setGameTimeSeconds(m_timestamp);
Loader::getInstance().loadClockCompleted();
}
// ======================================================================