Files
src-1.2/engine/server/library/serverDatabase/src/shared/TaskLoadSnapshots.cpp
T

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1.5 KiB
C++

// ======================================================================
//
// TaskLoadSnapshots.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/TaskLoadSnapshots.h"
#include "serverDatabase/ConfigServerDatabase.h"
#include "serverDatabase/Loader.h"
#include "serverDatabase/LoaderSnapshotGroup.h"
// ======================================================================
TaskLoadSnapshots::TaskLoadSnapshots(LoaderSnapshotGroup *snap) :
m_snapshotGroup(snap)
{
DEBUG_REPORT_LOG(ConfigServerDatabase::getLogObjectLoading(),("Creating TaskLoadSnapshots with %i object locators attached.\n",m_snapshotGroup->getLocatorCount()));
}
// ----------------------------------------------------------------------
TaskLoadSnapshots::~TaskLoadSnapshots()
{
delete m_snapshotGroup; // normally loader takes custody, but delete it here in case the task is cancelled
m_snapshotGroup = 0;
}
// ----------------------------------------------------------------------
bool TaskLoadSnapshots::process(DB::Session *session)
{
return (m_snapshotGroup->load(session));
}
// ----------------------------------------------------------------------
void TaskLoadSnapshots::onComplete()
{
Loader::getInstance().snapshotLoaded(m_snapshotGroup);
m_snapshotGroup = 0; // Loader takes custody
}
// ======================================================================