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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// ======================================================================
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//
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// TaskLoadSnapshots.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverDatabase/FirstServerDatabase.h"
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#include "serverDatabase/TaskLoadSnapshots.h"
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#include "serverDatabase/ConfigServerDatabase.h"
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#include "serverDatabase/Loader.h"
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#include "serverDatabase/LoaderSnapshotGroup.h"
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// ======================================================================
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TaskLoadSnapshots::TaskLoadSnapshots(LoaderSnapshotGroup *snap) :
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m_snapshotGroup(snap)
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{
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DEBUG_REPORT_LOG(ConfigServerDatabase::getLogObjectLoading(),("Creating TaskLoadSnapshots with %i object locators attached.\n",m_snapshotGroup->getLocatorCount()));
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}
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// ----------------------------------------------------------------------
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TaskLoadSnapshots::~TaskLoadSnapshots()
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{
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delete m_snapshotGroup; // normally loader takes custody, but delete it here in case the task is cancelled
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m_snapshotGroup = 0;
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}
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// ----------------------------------------------------------------------
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bool TaskLoadSnapshots::process(DB::Session *session)
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{
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return (m_snapshotGroup->load(session));
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}
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// ----------------------------------------------------------------------
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void TaskLoadSnapshots::onComplete()
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{
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Loader::getInstance().snapshotLoaded(m_snapshotGroup);
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m_snapshotGroup = 0; // Loader takes custody
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}
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// ======================================================================
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