Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/GetItemMessage.cpp
T

43 lines
1.0 KiB
C++
Executable File

#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "GetItemMessage.h"
GetItemMessage::GetItemMessage(Archive::ReadIterator & source) :
GameNetworkMessage("GetItemMessage"),
m_responseId(),
m_trackId(),
m_itemId(),
m_playerId(),
m_location()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_location);
unpack(source);
}
GetItemMessage::GetItemMessage(
int requestId,
const NetworkId & itemId,
const NetworkId & playerId,
const std::string & location
) :
GameNetworkMessage("GetItemMessage"),
m_responseId(requestId),
m_trackId(0),
m_itemId(itemId),
m_playerId(playerId),
m_location(location)
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_location);
}
GetItemMessage::~GetItemMessage()
{
}